What is ImmediatelyFast?
ImmediatelyFast by RaphiMC optimizes Minecraft's immediate mode rendering — the path that draws the HUD, GUIs, text, item icons, and entity overlays with individual draw calls. The mod batches those calls, so screens heavy with UI render dramatically faster — think modpack inventories full of item icons, scoreboard sidebars, or a crowd of nametags.
It complements Sodium exactly: Sodium accelerates the world, ImmediatelyFast accelerates everything drawn on top of it. Fabric, Forge, and NeoForge are all covered.
What Improves
- Inventory screens in modpacks (with recipe viewer sidebars rendering hundreds of item icons) gain the most noticeable smoothness.
- Text-heavy HUDs: scoreboards, boss bars, chat, debug screen, and mods that paint overlays batch into few draw calls.
- Nametag crowds on busy servers stop costing a draw call per tag.
- Map rendering and item frames get dedicated fast paths.
- Config: individual optimizations toggle in the config file; the defaults are safe, and a compat mode exists for exotic HUD mods.
It runs client-side only with no gameplay effect and negligible memory cost, which is how it earned a slot in the default performance stack within a year of release.
ImmediatelyFast FAQ
Does ImmediatelyFast conflict with Sodium?
No, they optimize different rendering stages and are designed to run together; most performance packs ship both.
Will it change how my HUD looks?
No visual changes, only faster drawing. If a niche overlay mod misrenders, its optimization can be toggled off individually in the config.