What is Dungeons and Taverns?
Dungeons and Taverns by NovaWostra fills the world with structures that feel like lost vanilla content: cozy roadside taverns, biome-specific dungeons, towers, and ruins built strictly within vanilla's block palette and loot philosophy. It ships as both a datapack and a mod (Fabric, Forge, NeoForge), which is why servers love it — no client install required in datapack form.
It pairs with structure overhauls rather than competing: YUNG's rebuilds vanilla structures, D&T adds new neighbors alongside them.
What Generates
- Taverns – the namesake inns with beds, barrels, and resident villagers; natural waypoints on overland journeys.
- Themed dungeons per biome family: desert tombs, jungle shrines, snowy barrows, mushroom circles, and swamp ruins with appropriate mob gauntlets.
- Towers and keeps in several states of ruin, from lootable husks to defended outposts.
- Nether additions bringing structure variety to soul sand valleys and basalt deltas.
- Loot stays vanilla-sane: enchanted books, materials, and flavor items rather than power-creep gear.
Being data-driven, everything respects vanilla structure spacing and works with locate commands, cartographer-style maps, and structure compasses. Server owners can drop the datapack into an existing world and new chunks pick it up immediately.
Dungeons and Taverns FAQ
Is Dungeons and Taverns a mod or a datapack?
Both distributions exist with identical content. The datapack works on vanilla servers (clients need nothing); the mod form suits modpack integration.
Does it change vanilla structures?
No, it adds new structures beside vanilla ones, which is why it stacks cleanly with YUNG's Better series and similar overhauls.