ChoiceTheorem's Overhauled Village Guide

Immersive villages for vanilla and modded biomes

Mod loaders

FabricForgeNeoForge

Minecraft versions

1.18.2 – 1.21.11

Author

ChoiceTheorem

What is ChoiceTheorem's Overhauled Village?

ChoiceTheorem's Overhauled Village (CTOV) rebuilds villages and pillager structures with handcrafted, biome-immersive architecture across Fabric, Forge, and NeoForge. Its calling card is breadth of compatibility: dedicated village styles exist for vanilla biomes plus major modded ones (Biomes O' Plenty, BWG, Terralith and more via compat packs).

Villages scale in size tiers — small hamlets through large fortified towns — with layouts that feel planned rather than scattered.

Features and Behavior

  • Tiered villages: hamlet, village, and large-town variants exist per biome theme, some walled and some sprawling into farmland.
  • Pillager fortresses replace lonely outposts in appropriate regions with garrisoned castles worth a raid plan.
  • Vanilla-safe mechanics: professions, raid mechanics, iron golems, and cartographer maps all behave normally.
  • Compat packs align CTOV with modded biome mods so a BWG Skyris Highlands or Terralith biome gets a fitting settlement rather than a plains transplant.
  • Structure-locating tools (Explorer's Compass, Structure Compass) list CTOV variants for direct travel.

CTOV and Towns and Towers cover similar ground with different art direction; large packs frequently run both for maximum settlement variety.

ChoiceTheorem's Overhauled Village FAQ

Does CTOV support modded biomes?

Yes, its compatibility packs cover the major biome mods and give modded regions their own themed village styles.

Do villagers behave normally in CTOV villages?

Yes, all vanilla village mechanics keep functioning, from trading and raids to golems and breeding; only the architecture changes.

Related guides

Browse all mod guides

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