What is Nature's Aura?
Nature's Aura by Ellpeck builds a magic system on an environmental economy. Aura exists ambiently in every chunk, and while devices drain it and generators replenish it, over-draining visibly sickens the land. The resulting loop of generating, spending, and restoring aura plays like an ecological tech tree with druidic flavor.
The in-game Book of Natural Aura documents devices and warns about the consequences of greed. Forge and NeoForge are supported.
Generating and Spending Aura
- Craft the Environmental Eye to see local aura levels — your meter for everything that follows.
- Build the Natural Altar: infuses items using aura plus sunlight; it converts materials like gold into Infused Iron and the mod's component tiers.
- Generate aura renewably: early generators bloom from nature itself, whether you plant Aura Blooms, grow trees near the Oak Generator, or let crop growth and animal husbandry feed aura back.
- Spend on devices: item pickup fields, farming accelerators, mob attractors, potion spreaders, hopper upgrades, and travel conveniences, each drawing from the local aura pool.
- Watch the balance: heavy drain produces visible decay and debuff fields around the area — restore it with generators or the land stays scarred.
The mod stays mid-weight on purpose, offering a dozen hours of progression with strong farming-mod synergy and no dimension-hopping required.
Nature's Aura FAQ
How do I see aura levels?
Craft and hold the Environmental Eye; it renders the local aura quantity as a meter. Aura is chunk-area based, so readings differ around your base.
What happens if I drain too much aura?
The area shows increasing negative effects (visual decay and debuff fields at extremes). Build renewable generators nearby to restore balance.