Chunky Guide

Pre-generate your world, banish gen-lag

Mod loaders

FabricForgeNeoForge

Minecraft versions

1.13.2 – 26.2

Author

pop4959

What is Chunky?

Chunky by pop4959 pre-generates world chunks so terrain creation happens once and on your schedule, rather than as lag spikes while players explore. It ships as a mod for Fabric, Forge, and NeoForge and as a plugin for Paper-family servers, with identical commands everywhere.

Server owners run it before opening a map; single-player worlds benefit before long elytra journeys or Distant Horizons setups.

Commands and Workflow

The standard pre-generation session:

/chunky center 0 0
/chunky radius 5000
/chunky start
  • /chunky pause and /chunky continue manage long runs (progress persists across restarts).
  • /chunky progress reports completion percentage and rate.
  • Shapes: squares, circles, and custom shapes via /chunky shape; per-dimension runs by switching worlds with /chunky world.
  • /chunky trim deletes chunks outside a radius — useful before enlarging borders or resetting outlands.
  • WorldBorder pairing: set the vanilla or Chunky border to the pre-generated radius so players never outrun prepared terrain.

Expect pre-generation to run for hours on big radii; run it overnight, ideally with C2ME (Fabric) accelerating generation. Server CPU sits near full load by design — schedule accordingly.

Chunky FAQ

How long does Chunky take?

Proportional to area and hardware: a 5,000-block radius is millions of chunks and commonly runs several hours. The progress command estimates completion; runs resume automatically after restarts.

Does pre-generation help FPS or TPS?

TPS primarily: generation is one of the heaviest server tasks, and removing it during play eliminates the classic exploration lag spikes. Clients also feel smoother chunk delivery.

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